

I had always known about Rebel Moon Rising, but did not find out about Rebel Moon until a few weeks ago. They were quite obscure because they were apparently only packaged with certain video cards in the mid 90s. The sci-fi setting and laser projectile type weapons made for an interesting mix. Two FPS's with the premise of lunar colonists revolting against their Earthy overlords.

Rebel Moon and it's sequel Rebel Moon Rising I will put forward a few, more of course as I think of them. (With that said, at least these tanks are more realistic than the ones in SaGa 2, which are weapons that you carry around the same way you would carry a sword or gun.)īy the way, there are multiple endings while there's one ending for completing what could be considered the main quest, there's also many others that can happen one can even happen before you get control of your character! (That particular ending describes some of the adventures you *didn't* have during the course of the game, but likely would have if you had not gotten this early ending.) At high levels, even weak (and hence light) guns on tanks will be doing tons of damage.īe aware that the game is clearly unpolished and has an unfinished feel to it. This means that, if you are underleveled and manage to win a fight, your party will gain a level. XP gains are scaled by level differences, and every level takes 100 XP. Getting hit without armor panels just damages a random part of the vehicle, which is only a problem if the same part gets damaged twice (which destroys it) even then, one of your party members can repair it in the field (even during battle) there's no similar way to add armor tiles without going back to town.Īnother quirk is that skills (including the vehicle repair skills I mentioned above) cost money (and nothing else) to use. One interesting thing happens with tanks in this game you can give them armor panels (which act as HP), but I've found that, at least later in the game, you're better off not doing so, as they slow down your vehicle. To get an idea of what it's like, take a linear JRPG, take away the the barriers keeping you from doing things out of order (but the enemies are still area based, so you likely won't survive if you go there early), give the player tanks with their own mechanics, and give the game a post-apocalyptic setting. (No, this is *not* a SaGa game it's actually in the Metal Max series.) However, they do have some interesting gameplay ideas that are rare in RPGs, a few which I haven't seen at all outside the series.Īnother interesting (though obviously unpolished) game out there is Metal Saga for the PS2.


These games aren't perfect choose any of these games that I have played and I can tell you what I *don't* like about them. There are no levels and experience points (except in original SaGa 3, which was developed by a different team (the same one that made Final Fantasy Mystic Quest), and it shows) instead, most have you gain stats or skill levels through practice, and the ones with different races (SaGa 1-3, SaGa Frontier) give many of the races more exotic growth systems (transform by eating meat, all stats (including HP!) through equipment, al stats from buyable permanent stat up items, etc.).
Play seek and destroy ps2 gog series#
They're RPGs (the first three would be considered JRPGs, but then the series took the unusual (by JRPG standars) approach of becoming non-linear), but they have unusual mechanics that you don't often see. My favorite example of underrated/overlooked games would be the SaGa series.
